![]() The map turns the next area red and warns you that you’re going “out of bounds” and will be killed if you keep moving forward. Frontlines is a great game mode and I think more FPS should incorporate some type of mode like this although when you push forward and capture another point, as you’re defending your new point against and enemy attack, you can’t move forward and keep pushing up. With lower number players in the other modes I couldn’t find games in these modes, so I can’t really speak on how the other multiplayer modes are. First is when the game first lunched it was extremely hard to get into a game (could possibly be my connection isn’t the greatest) but later was able to get into games but there have only been roughly less than 300 players in Frontlines and even less in the other game modes. Verdun is a very great game but there are some things that stood out to me. Finally, Squad Defense is wave based fighting like a Horde mode on Gears of War. Attrition is the equivalent of team based deathmatch. Frontlines is the featured mode with the trench warfare style fighting. For the actual multiplayer game modes, there are only four game modes, which are Frontlines, Rifle Deathmatch, Attrition, and Squad Defense. This feature is very helpful for pointing out enemy positions or telling squad members where to go. There are some excellent features that were on the PC version that carried over to the console versions such as the quick commands menu on the D pad. The best gameplay is when you and your squad members work together. Each member of the squad is equipped with distinctive styles of weapons to fit the squad. The squads are made up of four members which are composed of a bomber, gunner, rifleman, and a NCO officer. All the trenches are very elaborate and are fairly balanced between both sides. They incorporate bomb blasts impacts on the battlefield that you can use for cover when storming the oncoming enemy. Some of the obstacles include tank traps and barbwire that can kill you if you get caught up on it. ![]() There are several obstacles that are present on the battlefield that double as cover and decoration. If you’ve defended the enemy retaliation you then can charge forward to the new location, but if you can’t defend that location and fail you will lose the newly captured area and will be forced to fall back. Once captured you must defend that newly captured area against the enemy retaliation. You must charge and fight to secure an enemy location. The actual play style is set up just like how it was in WW1 with trench warfare tactics being a focus. So, there is a lot to choose from in the ways of how to eliminate your enemies. Along with this Verdun has a huge armory of weapons in game that vary from pistols, rifles, light machine guns, tear gas, cannons and mortars. You can play as any of the nations that fought in WW1. Verdun is almost nostalgic for me, flashing me back to Medal of Honor Frontlines for the PS2, one of the first shooters that got me into this genre of gaming. Simplicity that is not overcomplicated by garbage in my opinion. No increased perks for your gun to shoot through walls or extra health. It’s the sort of old style shooting where it’s your gun vs your enemies gun. Verdun’s play style is what really sets it apart from the other newer shooters that are out on the marketplace.
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